Obi  6.4
Unified particle physics for Unity
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Obi.ObiClothProxy Class Reference
Inheritance diagram for Obi.ObiClothProxy:

Public Member Functions

void OnEnable ()
 
void OnDisable ()
 
void UpdateSkinning (ObiActor actor)
 

Public Attributes

ObiTriangleSkinMap skinMap
 

Properties

ObiClothRendererBase master [get, set]
 

Detailed Description

This class allows a mesh (skinned or not) to follow the simulation performed by a different cloth object. The most common use case is having a high-poly mesh mimic the movement of a low-poly cloth simulation.


The documentation for this class was generated from the following file: